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Izaac St Pierre​​ - Technical Artist / Game Developer
(Visual Effects | Shaders | Programming | 3D Artist | Rigging | Animations | UX/UI Design)
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Raymarched Fluid Character (WIP)
This project is one I am currently working on. My plan is to show off my Technical Art skills by making use of my knowledge in shader development and simulations. The project makes use of compute shaders and ray-marching techniques to accurately move fluid particles in real-time but also render it with realistic physically based materials. My projected outcome so far is to make a physical character I can move around a game world to solve platforming puzzles.
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